Hands-on with Pinć, a $99 VR headset for iPhone 6 w/ Minority Report-style user interfaces

Last week I met up with the people behind Pinć (Pinch), an under development VR headset that utilizes Minority Report-style user interfaces opposed to the mostly gaming experiences we’ve seen thus far from the competition. There are also a few other big differentiators for Pinc: it doubles as an iPhone case, uses hand gestures tracked by the iPhone’s camera for input, and includes a full SDK for developers built on Unity.

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26 Comments on Hands-on with Pinć, a $99 VR headset for iPhone 6 w/ Minority Report-style user interfaces

  1. Cool concept, good luck with it. However, I hope you do realize that no one
    will carry such a fat phone case around. Perhaps it would be better to
    design a small standalone pop-in headset.. maybe with a charger
    functionality built in – as an extra incentive – for people to carry it
    around..

  2. It should probably be easier to detach from the phone because it’s really
    too big for a case.
    And please add some control schemes apart from these two on-hand cursors.
    Msi controller support would be nice.

  3. Now we need tactile gloves to feel keyboard buttons. Without them the
    technology will be a new but not long-lasting game. I need to type in the
    words.
    PS Well, maybe with mind reading machines it`ll work. Maybe, some games
    with them would be amusing, f.e. flight simulators. With sensors that read
    your intentions the device would make your virtual plane turn in the
    required direction.

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