Samurai Shodown II Review

On July 3, 2013, in Industry News, by Mikel Reparaz

Back in the early ’90s, the fighting game was king and arcades were consumed by a three-way battle between Street Fighter, Mortal Kombat, and the games created by SNK for its Neo-Geo system. Samurai Shodown was one of the latter, and its combination of…

Marvel vs. Capcom 2 Review

On May 1, 2012, in Industry News, by Andrew Hayward

Of all the memorable fighters to bear the Capcom name over the last couple decades, Marvel vs. Capcom 2: New Age of Heroes seemed perhaps the dodgiest choice to bring to touch screen devices when announced recently. We’ve seen solid examples of fightin…

Soulcalibur Review

On February 1, 2012, in Industry News, by Andrew Hayward

Considered one of the all-time great fighting games on consoles and in arcades, Soulcalibur makes a surprisingly stellar translation to a touchscreen interface, with virtual buttons that deftly issue sweeping sword strikes and kicks, and a stick that l…

App Showdown: Ramp Games

On August 10, 2011, in Industry News, by J Keirn-Swanson

  Few games quite bring back that extra special feeling of childhood quite like Skee-Ball. The crashing roll of the balls after you drop your quarter, the swing, the drop in the rings. We spent a good deal of our childhood and our allowance p…

Price Drop: Dog Days of Summer

On July 29, 2011, in Industry News, by Susie Ochs

Baseball’s trade deadline is a couple days away, and the All-Star Game is long over. They call this part of the season “the dog days of summer.” It’s not the first half. It’s not the home stretch. It’s that in-between time where you gotta just put your…

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