Loop Review

On August 28, 2013, in Industry News, by David Biedny

As iOS apps become ever more sophisticated and feature-laden, it’s nice to see some creative developers opting for a more barebones, streamlined approach to app development. Loop is a notable example of a program lacking a long list of features, inst…

Isometric Review

On July 31, 2013, in Industry News, by David Biedny

If you could reduce the 20th century optical artist Victor Vasarely to his essence and jam him into your iOS device, you’d end up with Isometric, a sparse design app with a single creative element: the rhombus. There’s an old design adage, “less …

Halfbrick’s Colossatron: Massive World Threat Revealed at PAX Australia

On July 22, 2013, in Industry News, by Richard Moss

Fruit Ninja and Jetpack Joyride developer Halfbrick announced its next iOS game, Colossatron: Massive World Threat, at a panel at the PAX Australia gaming convention this weekend, revealing details about its story, gameplay, and development.Colossatron…

Stickets Review

On June 6, 2013, in Industry News, by Steve Haske

When you begin a game of Stickets, the emptiness of its 5×5 grid is a vast expanse of possibility. You have four shapes, all L-blocks made up of three squares each. These squares alternate in color between three set tones, with the palette randomly ord…

Stickets Review

On June 6, 2013, in Industry News, by Steve Haske

When you begin a game of Stickets, the emptiness of its 5×5 grid is a vast expanse of possibility. You have four shapes, all L-blocks made up of three squares each. These squares alternate in color between three set tones, with the palette randomly ord…

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