EVGA 01G-P3-1080-TR GeForce GTX285 for Mac 1024 MB DDR3 PCI-Express 2.0 Graphics Card

On February 19, 2010, in Mac Pro, by Iphone Unlocking

The EVGA GTX 285 Mac Edition with DDR3 memory and 240 processing cores, your performance is maximized with graphics-intensive applications like 3D gaming, motion graphics, 3D modeling, rendering and animation. Take full advantage of the performance using NVIDIA CUDA and OpenGL applications. Upgrade your Mac Pro system with the EVGA GTX 285 Mac Edition today [...]

Apple Final Cut Studio 2 Upgrade from Final Cut Pro (Mac)

On January 22, 2010, in Mac Software, by Iphone Unlocking

Venture beyond mere editing with Final Cut Studio 2. Discover the intuitive power of new tools designed expressly for Final Cut Pro editors. Editing, motion graphics animation, audio editing and mixing, color grading, and DVD authoring are all part of the flow. Final Cut Pro 6 is at the core of a powerful and fully [...]

Apple iLife ’06 (Mac DVD) [OLD VERSION]

On January 15, 2010, in Mac Software, by Iphone Unlocking

iLife ’06 is the next generation of Apple’s award-winning digital lifestyle suite. It features iPhoto 6 with blazing performance and new Photocasting; iMovie HD 6 with new movie themes for adding spectacular motion graphics to movies; iDVD 6 for authoring custom DVDs for today’s widescreen TVs; and GarageBand 3, the complete solution for creating professional-sounding [...]

Apple Final Cut Studio 2 (Mac) [Old Version]

On January 12, 2010, in Mac Software, by Iphone Unlocking

Final Cut Studio 2 takes you beyond editing. This powerful new version of Final Cut Pro is at the center of six integrated tools. Work is fast, fluid, and flexible, no matter what you’re doing: Motion graphics, audio editing and mixing, color grading, and delivery. Whether you’re cutting commercials, editing feature films, or pushing out [...]

Apple Motion 4

On November 23, 2009, in Industry News, by Helmut Kobler

Motion 4 isn’t a standalone product–it ships with latest version of Final Cut Studio. Yes, this video effects program might be a mere “component” of a larger software suite, but because it competes with standalone applications, we decided to distinguish it with its own review. And we went all “deep focus” on it, because Motion 4 has come a long way since the days when Apple was selling it as solo software.

Motion came into the world as a rather immature competitor to Adobe After Effects, the respected and feature-rich standard-bearer. Since that time, Apple has steadily improved Motion to the point where it’s a credible alternative to the Adobe stalwart. The fact that you get Motion in Final Cut Studio 3 (along with a number of other fantastic, pro-level apps) makes it pretty hard to ignore Apple’s stake in the video-editing game.

The software helps you create slick motion graphics for everything from commercials to DVD menus to film and video title sequences. When Apple released the previous version (about two and a half years ago), it was the first time we thought Motion was really ready for a wide variety of projects, thanks to new features letting you set up cameras, lights, and objects in 3D space. But those 3D features only went so far, because Motion still couldn’t cast realistic shadows or reflections. Sure, you could fake those effects by creating duplicate objects and morphing and blurring them until they looked like shadows or reflections, but it was a painstaking process.


Motion 4 offers precise control over light sources and shadows.

Motion 4 fixes all this. For starters, light sources can now cast realistic shadows on everything in your 3D world. You can toggle lights to cast shadows or not and toggle objects to receive shadows or not. You can also tweak other parameters, such as a shadow’s edge softness and its color. Similarly, Motion 4 now lets an object–say, a video layer, shape, or paint stroke–cast reflections on its neighbors, giving you precise control over how reflections fall off.

Apple also adds more 3D realism by way of realistic depth-of-field effects, which enable you to control the relative sharpness and softness of foreground and background elements in a scene. Keeping some elements in focus and others out of focus helps direct the viewer’s attention to what’s important and imbues a scene with true filmlike qualities. Motion 3 had no way of knowing what should be in focus and what should be blurry; again, you had to manually blur elements to simulate depth-of-field effects. But now Motion 4 lets you easily set a point in 3D space where the camera will focus–anything closer or farther away will automatically fall off into fuzziness, depending on the characteristics you’ve given your camera. And speaking of the camera, Motion 4 has added Camera Framing, which enables you to pick an object on which to keep the camera pointed, no matter where you move the camera or objects in your scene.

Rolling credits are a staple of film editing, but it’s never been easy to actually animate a basic credit sequence. Motion 4 makes the process a piece of cake. You can import a text file containing your credits, set type properties, and use a custom navigation tool to quickly jump to any part of the credits to perform last-minute edits. Finally, just apply a Scroll Text behavior to your credits, and then adjust scroll speed, direction, and other useful attributes. Voilà! Instant and professional scrolling credits.

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