9to5Mac Weekly Ep16 – Apple VS Epic Games Breakdown!

This week's episode is all about breaking down the recent Apple and Epic Games feud over App Store policies.

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– Fortnite removed from the App Store:
– 2020 iMac 5K Review

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32 Comments on 9to5Mac Weekly Ep16 – Apple VS Epic Games Breakdown!

  1. I can see if it were set up as an uphill thing so if you made X you would need to pay 15% but if you are like fortnite then it should be 30% so that way the bigger you get the more you have to pay.

  2. Epic don’t seem to have a problem with paying the full cut to the consoles. Maybe the fact that Sony have invested $250million in Epic is making them look the other way on the PlayStation. You are on the money, this is tow big companies who don’t care about us, just that we pay more money, over and over again. There are no saints in this stand-off.

  3. Apple doesn’t have a monopoly on any market. Controlling their own products and services is not a monopoly.

    • Zveebo well people keep on calling Apple’s control over their own store a monopoly, there is nothing anti-competitive about having your own store, serving your customers for your products while only having a 20% market share. Developers aren’t being forced to develop apps for Apple, they have many other options and customers can use many other droid devices.

  4. Epic and Sweeny are just being greedy – it’s all about money and trying to bypass the Apple and Google stores cut of the profits.

    How about I go into my neighborhood Starbucks, move a couple of tables, and set up my own stand? I bring in my own coffee maker, plug it in to the wall, and tap into the store’s water lines. I then proceed to brew up my own swill and trying hawking it to customers as they enter the store.

    So here I am, using the Starbucks brand’s drawing power to attract customers, using the store’s electricity, water, tables, HVAC, washrooms, and trash cans to make a buck without giving anything back to the store.

    Whacha think they’re gonna do?

    The Apple app store created, maintains, evolves, develops the app store, the developer tools, provides APIs, expanding capabilities, and developer support. They vet applications for malicious intent, correct function, and lack of objectionable content because little Tommy may be using his device in his room without supervision.

    Apple assumes responsibility for the things in their store to provide a safe environment for developers _and_ customers, and for this they get a cut of the revenue – in general less than the cost of independently advertising and securing product placement in a brick-and-mortar store.

    Apple created the app store, and pretty much all app stores clone most of this store’s features in their own implementation.

    Google’s Play Store faces pretty much the same challenges as the Apple app store, since they both run software on a _necessary_ device which in an emergency can be the difference between life and death.

    When Epic sells a game, they’re purely a commercial channel – if the app crashes, contact the developer. If it crashes your system, don’t run it until they fix it. Software Epic sells run on a recreation device, so the need for vetting is much less stringent. They takes your money – they streams some bits to your download folder.

    As for the new iMac: I bought one with a core-i9, a Navi 5700 XT 16 GB, 4 TB SSD, and 10 gb ethernet and this thing just flies. Using the same form factor means you can still upgrade your own RAM in a couple of minutes. You can bet the redesign will correct that _flaw_ – and can just hope that you can disassemble the case to get at the (hopefully) socketed DIMM slots.

    That display is fragile. I turned in my 2014 iMac 5K as an Apple trade in, and the box Phobio (Apple’s partner handling trade-ins) sent me a box that didn’t fit. After trying different orientations I eventually pushed the iMac into the box in the same orientation as the cardboard iMac originally in the box, forced the box closed, and shipped it in.

    Upon receipt, I was informed the display was damaged and my $540 trade-in was reduced to $130. All I can assume is the foam at the bottom of the box damaged the lower left corner of the screen which reduced the devices value to $130. Refusing the offer wouldn’t have helped – I’d still have to replace the screen to sell it so I accepted the offer. $410 of lost value all because Phobio couldn’t ship a container which fit the iMac’s contours correctly

    The reason I bring this up is because as I was plugging in power to my new 2020 iMac, I noticed that as I was plugging in power to the back of the machine my other hand was pressing on that thick lower bezel on the front so the iMac wouldn’t move as I applied pressure on the power cable in the rear. If that area had been screen, things might not have gone quite so smoothly. I regularly use those bezels to carry the iMac which is quite heavy so I can grip the iMac and am grateful that I can grip it and not damage screen. People who want the bezels to disappear – on their phone and on their iMac – don’t grasp the practical reasons that they exist.

    And design: once Apple’s found a functional design that doesn’t have usability flaws they aggressively stick with it.

    My 2014 5K looked like my 2014 non-retina used at work which looked like my 2017 and looks like my 2020. There aggressively avoid that “gotta have the new model with the rainbow badge” reason for upgrading. Same with my MacBook Pros – shortly after the Pismo they found a nice practical aluminum block design which continued from the PowerPC up through the Intel models, through unibody up until the 16″ when they altered the form factor slightly. I know my aircraft carrier 17 inchers all look remarkably similar.

    Just because the exterior looks the same though doesn’t mean there aren’t major upgrades under the hood.

    As for the camera – this thing does face detection in the T2 chip and adjusts the picture accordingly, It certainly looks better than my Logitech Brio (if nowhere near as detailed). Plus, pushing a 4K video stream really doesn’t work with a lot of streaming services so I always have to fiddle, and the Brio eats up one of my iMac’s precious USB-A ports since it has to be plugged directly in to the iMac as opposed to a USB-A port in my hub.

    As for gaming, this thing can run the new gen Tomb Raider games at 1440p at just around the display refresh rate (60 fps), and will be a beast once I figure out how to install Boot Camp without adversely affecting my macOS system. This will be as good at gaming as any consumer level Mac ever has been, and will faithfully serve as my Apple silicon _transition_ _machine_ – while the many early adopters find and get fixed all the bumps in the road.

  5. I feel like the people buying the 27 inch iMac aren’t buying it for it’s looks because if they were they would go for the Mac Pro or MacBook Pro 16 inch

  6. Epic is using kids to go against Apple for them, promoting a comercial for kids…
    You know what is most interesting, Sony and Microsoft’s also take 30% of the sales from epic from sales on the consoles, and it’s also the only way to sell it, you can only buy and share games on Sony and Microsoft store, so if epic want me to believe that antitrust is what they are fighting for, sue and take the game from Sony, Nintendo and Microsoft …then Ill believe the motives

    • What is your opposition to Apple being forced to take a lower cut of in-app purchases? Developers have been calling on this for years, and it makes things cheaper for consumers? Can’t see a downside for anyone but the massive mega-corp that is Apple, and it can well afford a wee bit less “services” revenue.

    • @Habeeb Hdx Almost nothing compared to Apple’s 30% rent they demand. That’s why so “called” services profit is now such a huge percentage of their total profits. They could run it on a 5% cut and still make money.

    • @Zveebo I’m an iOS developer, and I would like to be able to earn more with apple lowering the 30%, but I already needed their structure, they have a huge team to check every single app update that developers publish for analysis that need approval, and that it’s on every single app on the apple store, they have an international support team (I already used and they are really fast and reliable), and I didn’t even mentioned the server costs and etc, it isn’t that cheap, I doubt that it would be a profitable approach to lower it to 5%, and you need to consider that it isn’t 30% forever, it goes down to 15% after a period, and if you really think about it, there are tons of indirect costs that you can attach to the 30% cut, I’m not saying that they don’t have huge profit margins, but honestly, but Epic’s move is just trying to take advantage of the current senate hearings, ask Steam team about what they think about Epic being a good company that thinks about the consumers. And just to point out what I said, I think that cheaper products and services for the user are an amazing thing to achieve!

  7. Another thing that makes up for it, is that you can upgrade the ram yourself, a big plus. And this is the last Intel Mac, so if you need to run Windows that is also good, before the Silicon Macs.

  8. I think epic games is doing so well on other consoles/PCs that they wanted to extra money and wanted to drop support knowing apple and google would do that

  9. Epic Game is Chinese back company. They are trying to disturb good companies by makeing nonsence sue. Fortnight is cancer in young generation.

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